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Re: Controlling state machine
Posted in How to... by Achim on 09-13-2005
Sorry, I have no idea, but why do you need the state ''state 2'' at all (instead of a regular keyframe), if your going to move to the next state automatically?
Re: Controlling state machine
Posted in How to... by Achim on 09-13-2005
Hey amezcua you can add a custom model to your animation controller. Just right click and drag a little to the right, choose add/method/method and give it a name. The new method will appear in the animation controller property editor. Now ...
Re: Which texturing alternatives are better
Posted in How to... by Achim on 09-11-2005
actually, I got one more ;) so if the texture is stored uncompressed, does it make any sense to compress textures at all instead of directly loading uncompressed textures?
Re: Which texturing alternatives are better
Posted in How to... by Achim on 09-11-2005
thanks Karol
Re: Which texturing alternatives are better
Posted in How to... by Achim on 09-10-2005
Found this little tool (GLinfo) that reports the max texture size. http://www.delphi3d.net/hardware/index.php On my old GF4200 it's 4096x4096. Pretty good :) One more thing, regarding the menory used by a texture. Is it correct to say that if I load a compressed ...
Re: Which texturing alternatives are better
Posted in How to... by Achim on 09-10-2005
Thanks Karol, so, what would you say is the maximum texture resolution I can use? &nbsp; If I have a pretty large 3d modell, in order to get at least some details, I'll maybe need a texture which is even bigger than 2k, or maybe even bigger than 4k Will Ventuz have problems with textures in those ...
Which texturing alternatives are better
Posted in How to... by Achim on 09-09-2005
When importing 3d models from an external applications, do I get a better performance if I 1. use one really big texture map (probably 2k to 4k to maintain detail), which ''includes''&nbsp;the&nbsp;different textures&nbsp;for all&nbsp;objects, or 2. use many small textures maps for each ...
Re: c# scripting node
Posted in Bug Reports by Achim on 07-27-2005
Thanks, good to know. I'll wait for the next version.
Re: C# proplem, can't open scene
Posted in How to... by Achim on 07-27-2005
sorry Ralf, my mistake, that part just got lost when quoting your first reply. All was correct in your initial posting. The problem is that Script.Validate() is void, but in your code you return something. Hence the error message: &gt;&gt; ''Since 'Script.Validate()' returns ...
Re: Expose the OneShot method of a mover
Posted in How to... by Achim on 07-27-2005
Thanks, got it
 
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